{$CLEO .cs}
0000: NOP

:CHEAT
wait 0
if
0ADC:   test_cheat "UP2"

jf @CHEAT

0ACD: show_text_highpriority "~b~Player 2~w~ has random fighting styles." time 3000


:fight_1

wait 0

if and
17@ == 0   
0209: 17@ = random_int_in_ranges 0 11
056D:   actor $second_player_actor defined
//

jf @fight_13

07FE: set_actor $second_player_actor fighting_style_to 5 moves 1
// 5 moves 1   


:fight_2

if and
17@ == 1
//
056D:   actor $second_player_actor defined

jf @fight_3

07FE: set_actor $second_player_actor fighting_style_to 7 moves 6
// 7 moves 2

:fight_3

if and
17@ == 2
//
056D:   actor $second_player_actor defined

jf @fight_4

07FE: set_actor $second_player_actor fighting_style_to 7 moves 6

:fight_4

if and
17@ == 3
//
056D:   actor $second_player_actor defined

jf @fight_5

07FE: set_actor $second_player_actor fighting_style_to 6 moves 2

:fight_5

if and
17@ == 4
//
056D:   actor $second_player_actor defined

jf @fight_6

07FE: set_actor $second_player_actor fighting_style_to 15 moves 6
 
:fight_6

if and
17@ == 5
//
056D:   actor $second_player_actor defined

jf @fight_7

07FE: set_actor $second_player_actor fighting_style_to 5 moves 6
// 4 moves 2

:fight_7

if and
//
056D:   actor $second_player_actor defined

17@ == 6
jf @fight_8

07FE: set_actor $second_player_actor fighting_style_to 4 moves 2
// 6 moves 3

:fight_8

if and
//
056D:   actor $second_player_actor defined

17@ == 7
jf @fight_9

07FE: set_actor $second_player_actor fighting_style_to 7 moves 6
// 15 moves 4           

:fight_9

if and
17@ == 8
//
056D:   actor $second_player_actor defined

jf @fight_10

07FE: set_actor $second_player_actor fighting_style_to 15 moves 6
// 7 moves 1      

:fight_10

if and
17@ == 9
//
056D:   actor $second_player_actor defined

jf @fight_11


07FE: set_actor $second_player_actor fighting_style_to 5 moves 6
// 6 moves 2

:fight_11

if and
17@ == 10
//
056D:   actor $second_player_actor defined

jf @fight_12


07FE: set_actor $second_player_actor fighting_style_to 6 moves 6
// 4 moves 3   

:fight_12

if and
17@ == 11
//
056D:   actor $second_player_actor defined

jf @fight_13

07FE: set_actor $second_player_actor fighting_style_to 6 moves 2
// 15 moves 4   

:fight_13
       
if 
//856D: not  actor $second_player_actor defined
0ADC:   test_cheat "UP2"
jf @fight_1


0ACD: show_text_highpriority "~b~Player 2~w~ has normal fighting style." time 3000

jump @CHEAT